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Baked Animation VS Bezier Tween
i'm slightly sure this question is not a duplicate.
is there a big performance different between :
using a character model which is animated via baking whole of the key frames and has a big size of 20 Mb (each frame is a keyframe)
using another one with just fewer keyframes and use bezier tween's which causes to have a size of 3 Mb
Aspects of comparison are
RAM usage
Load(prepare) time
CPU activity for playing cycles
Any importent thing else
for me, reverting baked animations to tweened ones is a big cost. tnx
do you have both versions at hand? if so, compare their profiler specs
i dont but i should reverse at least 5 animation per models and then add about 50 instance of them to the scene to compare, i will post my own results at this post soon, tnx
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