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Question by Kj515 · Apr 17, 2013 at 03:49 PM · animationmayaimportinginteractionexporting

Animating a chest to open/close for unity

I have created a chest in Maya. Along with the chest I have created two separate animations for the chest one of which is the opening animation and the other being the closing. This is of course along with a still model of the chest. The issue I am having is that I don't quite understand how to bring it all together in unity. I have read about and proceeded too export the animation files as .FBX files. However I don't understand how to bring it all together for interaction in unity. I have a script allowing me to interact with the chest when the player presses a key. How would I go about combining all the bits and pieces together for the animation to work once in game?

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Answer by LightSource · Apr 17, 2013 at 06:20 PM

For anyone else who comes across this, I simply saved my maya scene to my unity projects asset folder and saved the file. Unity now reimports my model, animations, etc. pretty much automatically when I make changes to the maya file... no need to export / import.

Also make sure in your inspector the import animation setting is checked.

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avatar image Kj515 · Apr 17, 2013 at 06:31 PM 0
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Would the $$anonymous$$aya version being newer effect this?

avatar image LightSource · Apr 18, 2013 at 12:26 AM 0
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No, if anything it should help the transfer.

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