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Question by nielsvaes · Feb 20, 2013 at 07:34 PM · animationmecanimoffsetrootjoint

Does Mecanim work if you have your looping animations without root offset?

I did the Mecanim tutorial and got my character running around the level pretty quickly, which was awesome. But one thing I've been wondering about is the following: Do you always need to use animations where the root of the character is moving? How can I get my own walk cycle, which is animated in place (as in the root of the character doesn't move forward or backward), to work with Mecanim? Or is that just not possible?

I've been searching for an answer, but I can't seem to find anything about it. All the examples I've seen so far are using mocap data where root movement is obviously always there.

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avatar image deanmcdonagh · Mar 05, 2013 at 10:53 PM 0
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Hey there nielsvaes

Did you find any answers to this question you had?

Thanks

Dean

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Answer by nielsvaes · Mar 06, 2013 at 08:02 PM

Yes, I guess I didn't look all that hard after all :)

This page pretty much explains it all:

http://docs.unity3d.com/Documentation/Manual/ScriptingRootMotion.html

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avatar image oscarkool · Jan 08, 2014 at 09:49 PM 0
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I followed those directions exactly any my animation still doesn't play, the guy just stands there idle. I think those are very vague instructions.

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