- Home /
Maya -> FBX -> Unity scale tests
Hi, I spent a little time examining exactly what is going on with the scale factor when exporting from Maya to Unity through FBX. (Yes, I know it has been discussed many times). I share my results here:
In Maya:
Set units to cm
Create unit cube (bounding box -0.5 to 0.5)
Export FBX in cm (scale factor 1.0) to CubeA.fbx
Export FBX in m (scale factor 0.01) to CubeB.fbx
Set units to m
Recreate unit cube
Export FBX in m (scale factor 1.0) to CubeC.fbx
Export FBX in cm (scale factor 100) to CubeD.fbx
I then examined the FBX file in a text editor, and the resulting mesh in Unity. When importing into Unity "Use File Scale" was set to true...
CubeA CubeB CubeC CubeD
Maya: units cm cm m m
Maya: export as cm (1.0) m (0.01) m (1.0) cm (100)
FBXfile: UnitScaleFactor 1 100 100 1
FBXfile: Vertices 0.5,-0.5 0.5,-0.5 50,-50 50,-50
Unity: File Scale 0.01 1 1 0.01
Unity: Mesh.Bounds.Size 0.01 1 100 1
Unity: Scale 1 0.01 0.01 1
Unity: WorldSize 0.01 0.01 1 1
From this, we learn:
The vertex positions in the FBX file are always in cm, even if Maya is set to metres. Maya intends the final local vertex position to be found by scaling by 1 / UnitScaleFactor
In Unity, the File Scale = the FBX file UnitScaleFactor / 100
Unity transforms the vertices on import by the File Scale
Unity sets the object transform scale to 1 / UnitScaleFactor
If we assume units in Unity are in meters, then all cubes have the correct size in Unity: A and B are 1 cm and C and D are 1 metre. However, I would prefer that the cube have, in Unity, a scale of 1, a world size of 1 (and, therefore, a mesh with unscaled size of 1). This is only achieved for cube D, when Maya was set to metres, but export as cm.
Let me know if I made any mistakes, and if not, hopefully this is helpful to someone. MM
Your answer
Follow this Question
Related Questions
Maya/Unity FBX Round-trip Not Working 0 Answers
How to export fbx from Maya LT? 1 Answer
Maya fbx to unity scale problem 1 Answer
Maya LT - Export group as single FBX 0 Answers
MeshFilter for Maya fbx Nurb import 0 Answers