Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Withered · Jan 25, 2016 at 11:18 AM · mayaloop animaitonmaya pipelinewalkcycle

Break between looping animation - walk cycle looks laggy / unnatural

The start & keyframe of our walkcycle aren't 1000% identical but have a small difference Unity, however does not interpolate between the start- & endframe, therefor there's a short break between every loop Our game looks laggy even though it isn't - what can we do to fix this quickly? Our deadline is tomorrow! Ty in advance Software used: Maya 2015, File Format: .dae

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Cherno · Jan 25, 2016 at 02:12 PM 0
Share

If the animation is looped, the start frame comes exactly one frame after the end frame, so there can't be any interpolation. You will have to change either one so it is an exact clone of the other.

avatar image Garazbolg Cherno · Jan 25, 2016 at 03:14 PM 0
Share

Yeah, you Unity won't interpolate anything, You have do it in $$anonymous$$aya. The way you might do that is (if it is a bit like blender) :

You should have a panel to edit your keyframes, just copy your first frame onto your last frame and let $$anonymous$$aya do the interpolation (you can tweek it so it fits your needs). You may want to increase the duration of the animation though so you can see the part where the animation comes back to its first position.

Also there is a tool in the Animation importer (in Unity) to check if the animation loop perfectly, it looks like a green light. If its green you're good to go, if not well try and lock root rotation, or Y translation. If its still not good ... well ... back to maya.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

How to make changes to FBX without breaking Prefabs? 1 Answer

How To creat Sky effect in Scene? 1 Answer

Convert Unity position to Maya position 1 Answer

Scale resets when importing to Unity from Maya 0 Answers

Maya Rigging: how to get all of the meshes (eyes, mouth, tongue, body+head) to have one UV for export/texturing? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges