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fbx model is missing faces but its okay in maya, 3ds max and blender.
Hey there i am trying to export a character model into unity from blender so i can use it in vr chat but whenever i try to import my model into unity the parts of the hair go missing but when i imported it to 3ds max and maya, it came out fine.
in blender i tried enabling and disabling backface culling, i tried reversing normals but nothing is happening
In blender: 
In unity: 
 
                 
                modeling-in-blender.png 
                (327.8 kB) 
               
 
                
                 
                modeling-in-unity.png 
                (428.0 kB) 
               
 
              
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