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Animating additional properties on imported animation clip?
Hi friends! I have a mesh that I animated in Blender, and have imported in Unity. I've defined the clip frames and all that good stuff, but now I've added a custom shader so I can make it fade to black/dissolve in and out. I need to animate the material properties to fade out at the end of the animation, but since It's an imported asset, the keyframes/properties in the Animation window are all locked?
Answer by Chimer0s · Feb 08, 2019 at 07:42 AM
You can duplicate the animation that you've imported and the new copy won't be locked as read-only. As far as I know, there's no way to edit the imported clip, but the duplicated clip will retain all the information of the original, including events, shape keys and the like.
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