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3Ds Max, Blender, or Maya?
which should i get to use for unity 3? i need the one with the easiest UI to learn, and that will work well with unity. thanks!
I voted to close this; it is subjective and argumentative. It's also been discussed to death; a search should turn up several results. The forum is the appropriate place for this. It's a decent question; this site just isn't the right place.
3ds max is powerful and intuitive. Works well with Unity.
Answer by Noah-1 · Feb 01, 2011 at 06:56 PM
Ill give you one:
Ok Ive worked with Maya and Blender only(pretty much with both of them) and I have seen 3d max in action.
For my personal experience I personally recommend you Blender.
First it is free, now a normal human being would think the most expensive is the best, in this case I think Blender Is an incredible 3D enviorement to start and you can achieve better results that you can imagine.
Maya is another great and pro tool but it is pretty expensive, beneath that Maya is one of the most used 3d tools for movies.
I think the same for 3d max.
So there it is, a simple answer I hope it helps.
Good Luck Drew.
Agree. If you're new to this, go with Blender. None of them are easy to use, so you might as well go with free and open-source. And you can always translate your stuff to $$anonymous$$ax or $$anonymous$$aya if/when the need arises.
Answer by hypnoslave · Feb 02, 2011 at 01:09 AM
Sorry to be a downer, but I think this should be said.
I started wanting to develop games when I was 13. I quickly found that I didn't know how to create anything so I downloaded a modeling app and started practicing. I'm now 27. I've worked in the games industry as a 3d artist for some time, and I consider myself just a "pretty good" artist.
Point being, if you're going to get into creating 3d art, go for it.. It's fun and very rewarding.. but it's not something that you're going to learn in a weekend as a hurdle to making games in unity.
Downer? I think this is a good answer which explains the results of learning 3D $$anonymous$$odeling
I started wanting to make games when I was 7. I am now 12 and I consider myself a "not bad" artist. How's that?
Answer by JusSumGuy · Sep 13, 2017 at 06:04 AM
I can't draw an apple if my life was on the line, but I'm a pretty good coder(he said hesitantly) and I like making games. So if you're like me you don't have to learn to draw to make a game. You can hire someone to make all the models and animations for you or buy them from sites that sell models and animations. I know this doesn't answer your question but i thought maybe if your like me it could help you out.
Answer by Velketor · Mar 09, 2011 at 04:18 PM
Use Maya for animations, 3dsMax for modeling, and Blender if your low on cash.
Be warned though, as hypnoslave said above, a steep learning curve is usually the case for 3D applications. Be prepared to get extremely frustrated, a lot. You'll get better though =)
Shawn
Answer by Unamine · Mar 09, 2011 at 05:27 PM
I also recommend the BIG Blender ... Being free, it has many features coupled, such as image editor, animation, sculpting, rendering, his own game-engine (kk), in many other resources, besides being much smaller than its competitors.
The 3ds Max is also another good option because it is a professional tool and also have many resources, but is paid and very heavy.
Since Maya can not speak much because I'm starting to learn now, but also seems to be a great tool, maybe even better than the 3Ds Max
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