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Question by moghes · May 04, 2012 at 11:14 AM · rotationvector3flipped normals

can not rotate a sphere around itself! problem with axis

Hi everyone, I need some help! I have a globe(3ds file) imported and I want to rotate it it: Here's the code:

var speed:float = 5;

function Update () { var horiz:float = Input.GetAxis("Horizontal");
if(horiz > 0) transform.Rotate(Vector3(0,1,0)); if(horiz < 0) transform.Rotate(Vector3(0,-1,0)); } so, the only problem is with the axis! it doesn't rotate around itself, it rotates around an axis somewhere close to it. I have the Axis as Local in the scence!

Any suggestions?

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avatar image Scribe · May 04, 2012 at 11:39 AM 0
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I would guess that in the 3ds file the pivot point is not in the centre of the object (I dont use 3ds but that has happened on some models ive done in blender). In blender there is an option to set the origin to geometry, or the geometry to origin, therefore setting the axis to be in the centre of the object. its possible that the program you use can do the same, if not just go into the equivalentof edit mode and manually position the object to its centre and the reexport.

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Answer by aldonaletto · May 04, 2012 at 11:31 AM

The Local/Global button in the Scene view only affects the gizmos in the Scene view, not the objects. If you have problems with flipped axes or bad positioned pivots, the best alternative is to create an empty game object and child your model to it - this way you can move or rotate the model to adjust the pivot position and axes the way you want; the ex-empty object becomes then the main object, to which you will attach components like rigidbody, scripts etc.

 EmptyGameObject <- this object will be used to rotate, translate, add components etc.
   Model         <- the model becomes just a child and can be adjusted the way you want
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