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CookCookie · Dec 23, 2020 at 03:56 AM ·
uisubmesh
TMP_SubMeshUI invisiable
i created a new shader based on TMP default shader, and use it in a TextMeshProUGUI. all is nice, but the TMP_SubMeshUI(it was a dynamic font) is invisiable. if i disEnable it and enable it again, it in visiable. so i don't know what caused it. TextMeshPro.Version: 1.4.1
someone take a look, thank you @Stephan_B
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