Submesh interaction in Android
I know of a Unity built android app that allows user to interact with the sub-meshes of an object (in OBJ, or glTF). However, when I am trying to do that natively in Android, I don't see any such option. The moment you import OBJ with MTL and other PNGs, it is all combined as one object and hence submesh information is lost.
Would anyone know how Unity does it and how I can do it in Android native, if at all possible?
Any help will be much appreciated.
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