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Question by antoine-_-champion · Jun 15, 2019 at 06:21 PM · shadermeshsubmesh

How to apply shader to all submeshes of a gameobject?

I'm assigning a script component that renders a shader to a gameobject.

The vertex shader is using the normals in order to outline the object. The normals are gathered in the script component:

     var bakedMeshes = new HashSet<Mesh>();
 
     foreach (var meshFilter in GetComponentsInChildren<MeshFilter>()) {
 
       // Skip duplicates
       if (!bakedMeshes.Add(meshFilter.sharedMesh)) {
         continue;
       }
 
       // Serialize smooth normals
       var smoothNormals = SmoothNormals(meshFilter.sharedMesh);
 
       bakeKeys.Add(meshFilter.sharedMesh);
       bakeValues.Add(new ListVector3() { data = smoothNormals });
     }



However, if the GameObject has several submeshes with subsequent materials, the shader is only applied to the first submesh.

I tried to combine all the submeshes in a single mesh before gathering the normals, with the same result.

What can I do in order to apply the shader to the whole GameObject?

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