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Question by irrumabote · Dec 05, 2016 at 07:29 AM · submesh

Submeshes with LineStrip

Just a simple test to draw two lines using submeshes and MeshTopology.LineStrip. Only the first one (points {0,1,2} ) gets drawn:

     void Start()
     {            
         List<Vector3> verts = new List<Vector3>();
         verts.Add(new Vector3(-50f, 50f, 0f));
         verts.Add(new Vector3(50f, 50f, 0f));
         verts.Add(new Vector3(50f, -50f, 0f));
         verts.Add(new Vector3(-50f, -50f, 0f));
 
         Mesh newMesh = new Mesh();
         newMesh.SetVertices(verts);
         newMesh.subMeshCount = 2; 
         newMesh.SetIndices(new int[] { 0, 1, 2 }, MeshTopology.LineStrip, 0);
         newMesh.SetIndices(new int[] { 2, 3, 0 }, MeshTopology.LineStrip, 1);
 
         GameObject testObject = new GameObject("SubMeshTestObject");
         MeshRenderer renderer = testObject.AddComponent<MeshRenderer>();
         renderer.material = new Material(Shader.Find("Diffuse"));
         MeshFilter filter = testObject.AddComponent<MeshFilter>();
         filter.mesh = newMesh;    
     }

What am I doing wrong?

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Answer by MESJM1 · Aug 17, 2019 at 08:10 PM

Try this:

 public class LineMaker : MonoBehaviour
 {
 
     void Start()
     {
         List<Vector3> verts = new List<Vector3>();
         verts.Add(new Vector3(-50f, 50f, 0f));
         verts.Add(new Vector3(50f, 50f, 0f));
         verts.Add(new Vector3(50f, -50f, 0f));
         verts.Add(new Vector3(-50f, -50f, 0f));
 
         Material Material1 = new Material(Shader.Find("Diffuse"));
         Material Material2 = new Material(Shader.Find("Diffuse"));
         
 
         Mesh newMesh = new Mesh();
         newMesh.SetVertices(verts);
         newMesh.subMeshCount = 2;
         newMesh.SetIndices(new int[] { 0, 1, 2 }, MeshTopology.LineStrip, 0);
         newMesh.SetIndices(new int[] { 2, 3, 0 }, MeshTopology.LineStrip, 1);
 
         GameObject testObject = new GameObject("SubMeshTestObject");
         MeshRenderer renderer = testObject.AddComponent<MeshRenderer>();
         renderer.materials = new Material[] { Material1, Material2 };
 
 
 
         MeshFilter filter = testObject.AddComponent<MeshFilter>();
         filter.mesh = newMesh;
     }
 }


Also see:

link text

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