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Question by dylan760 · Apr 09, 2018 at 05:19 PM · unity 5blenderexportmayaimporting

fbx model is missing faces but its okay in maya, 3ds max and blender.

Hey there i am trying to export a character model into unity from blender so i can use it in vr chat but whenever i try to import my model into unity the parts of the hair go missing but when i imported it to 3ds max and maya, it came out fine.

in blender i tried enabling and disabling backface culling, i tried reversing normals but nothing is happening

In blender: alt text

In unity: alt text

modeling-in-blender.png (327.8 kB)
modeling-in-unity.png (428.0 kB)
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Answer by Stiff_AGNT · Apr 09, 2018 at 06:37 PM

Try to use a double sided shader.

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avatar image dylan760 · Apr 10, 2018 at 02:40 AM 0
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nope nothing alt text

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