- Home /
Anima2D - Deform and stretched sprite mesh when rotating with bone
Good morning I'm trying to get some animations with Anima2D with bones and sprite mesh.
My problem is that when I rotate a specific mesh that represents a wrist it is stretched and deformed.
I attach images to better make understand my problem.
This is when wrist mesh is not rotated
And following is rotated mesh, as you can see it's deformed:
And also in image at following link wrist is shorten: Image of shortened wrist
It seems child bone is shortened and stretched when rotating, but I can't figure out why.
Thanks
Hi! I just ran into this problem today. Did you found any solution for it?,Hi! I just ran into this problem today. Did you found any sloution for it?
Answer by Pilessio · Feb 28, 2019 at 03:29 PM
If wrist bone is not a child arm rotate without deforming problem, but obviously it has to be child of arm bone,
Answer by theLucre · Mar 06, 2020 at 04:01 PM
I had the same problem recently. Instead of using the transforms scale to change the bone size, use the Length
parameter on the Bone 2D
component.