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Question by TBART82 · Apr 25, 2019 at 06:45 AM · animationanimationsanimation controlleranimation clip

Animation Rig Import Problem

Hello, I have spent hours trying to fix this, but since upgrading from Unity 2018 to Unity 2019.1, my character animation is not acting correctly. I don't understand why it is acting any different from the previous version of unity. If any one knows where I'm going wrong, help would be greatly appreciated!

The first screenshot shows what this animation should look like. And in the second screenshot, this shows what Unity is doing. Please, really need help on this one!

alt text alt text

Thanks heaps, Trent!

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Answer by MorganSkillicorn · Apr 25, 2019 at 12:09 PM

it kinda looks like the arm in the second one is where the leg should be, have you checked the bones are all correct in the imported rig? alt text


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avatar image TBART82 · Apr 28, 2019 at 12:09 AM 0
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Thank you for your reply. I have made sure and checked that all the parts are in their correct slots, but the issue still persists. I am aware that the characters default pose is not in the T stance. Even though I tried the 'Generic' rig type, the same thing happened too.

alt text

I have come to terms that it is Blenders .blend to .fbx converter which is causing the issue, as the previous version of blender has no trouble importing the character with all the animations working. In saying that, I've had to use Unity's old 2018 blendToFBX converter file in order to use Blender 2.7.

So I guess both of them need to still iron out some bugs!

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