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UVW Unwrap Mapping Issues with 3ds Max Import
Hi,
I'm fairly new to Unity and am having trouble exporting an animated butterfly that has been UVW unwrapped in 3ds max. I have spent a lot of time searching the web (and these forums) for answers and none have seemed to work for me. I feel like I must be missing something small but can't seem to work it out.
I have an object that is animated with the skin modifier to flap like a butterfly. Afterwards I applied a texture and uv unwrapped it using a diffuse and a cutout map. When imported as FBX into Unity the material doesn't seem to keep the UV coordinates.
I've gone through http://answers.unity3d.com/questions/23513/3ds-max-unity-the-best-way-to-import-a-multisub-ob.html and I've also downloaded the demo version of Flatiron hoping that would work but I have been unable to make any progress.
I am using 3ds max 13 with Vray and Unity 4.5.2
Any help, ideas or suggestions would be greatly appreciated!
Regards
Daniel
Have you tried exporting a simple textured model, say, a cube?
Answer by FelixLab · Dec 01, 2014 at 04:18 AM
I ended up resolving this issue. It was to do with the modifier stack in 3ds Max.
I collapsed the editable poly and unwrap modifies and left the skin mod at the top of the stack and that seemed to have worked fine.
Answer by unity_MoBbIt_fOSinCGA · Mar 27, 2019 at 08:36 PM
Hellooooo! Oh my I can’t believe I found someone who has similar problem as me! I have a simple model with diffuse map with flattened uv in 3dmax and can’t import into unity without losing the diffuse. Well, it’s there but unity can’t read the coordinates and just puts it flat on the object as if it were a sprite. Can you please expand on how you sorted it out for you? Thnx loads!
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