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Question by Aisenhein · May 09, 2021 at 10:56 PM · avatarbones3ds max

Wrong bones position with humanoid avatar

I made a character and his bones using 3ds Max 2019.

When importing it to Unity and trying to set the avatar type to humanoid it can automatically find the bones but the bones get a weird position/rotation.

The images below shows what I mean.

The original on max: alt text

On unity: alt text

002.png (257.3 kB)
001.png (51.2 kB)
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