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Question by
jsunandmax · Jan 25, 2013 at 06:05 AM ·
animationfbxpreviewgizmo
FBX -> 3dsMax problem
Hey everyone, I'm having an odd problem i haven't seen on these Forums before. First, 3DSMax 2013, FBX v2012, Unity 4.0
When I load an .fbx file from the Mecanim tutorial into Unity and play the preview window, there is a little 'axis' gizmo attached to the character. see image:
It follows him for every frame. When I load this file into 3dsMax, then export it, whenever i preview that new file in Unity, the little gizmo is floating in space (and, you guessed it) the animation wont work in my blendtree.
any help is greatly appreciated; this is really frustrating :)
thanks in advance!
[2]: /storage/temp/7113-fbx-1.png
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