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Question by jsunandmax · Jan 25, 2013 at 06:05 AM · animationfbxpreviewgizmo

FBX -> 3dsMax problem

Hey everyone, I'm having an odd problem i haven't seen on these Forums before. First, 3DSMax 2013, FBX v2012, Unity 4.0

When I load an .fbx file from the Mecanim tutorial into Unity and play the preview window, there is a little 'axis' gizmo attached to the character. see image:

![alt text

It follows him for every frame. When I load this file into 3dsMax, then export it, whenever i preview that new file in Unity, the little gizmo is floating in space (and, you guessed it) the animation wont work in my blendtree.

alt text

any help is greatly appreciated; this is really frustrating :)

thanks in advance!

[2]: /storage/temp/7113-fbx-1.png

fbx-1.png (11.7 kB)
fbx-2.png (45.8 kB)
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