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Question by NajiR · Mar 13, 2015 at 09:28 AM · lightingfbxlightmapping3ds max

Lightmapping does not work for imported geometry

I created a simple scene with 3d geometry that is native to Unity (box and a plane) and a box and a plane imported as fbx from 3ds Max. Mapping worked on the native objectsalt text but is not working on the imported geometry. All objects are static and i am using a directional light casting shadows. There are no textures applied to the geometry.

Thanks in advance for any suggestions that are made.

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Answer by fffMalzbier · Mar 13, 2015 at 09:31 AM

You probably forgot to enable light-map UV generation on you models import settings. Without popper light-map-uvs the light-map can not be baked for that object. A good indicator for that is the Warning you got in your console, telling you that a mesh secondary uv set (the light-map uv set) is in a not valid range an can not be used for light-mapping.

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avatar image NajiR · Mar 16, 2015 at 06:05 PM 0
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Thanks, that did the trick.

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