- Home /
importing fbx models into unity
can someone help or point me in the right direction.
I have Unity3 and am unable to import FBX models.
When I try I wind up- with either a bunch of loose sections and no discernable order. One time I was able to get a model of a chair (but it had no color or texture - as it had prior in both Sketchup and Blender).
start simple, try a cube. Use the latest version of the fbx plugin. to have a texture on your asset simply copy your texture into your game directory and add it to a matterial. Apply this material to your unity object.
Answer by crazyKnight · Apr 20, 2011 at 07:42 AM
place the texture in the same folder where you have placed the mesh(.fbx file), if it still doesn't take the texture then manually apply the texture to the object in the inspector.
Answer by demize2010 · Apr 21, 2011 at 08:53 PM
If you're getting a bunch of verts and polys at weird angles try changing the scale of the import.
The chair is probably got no texture because there is no material attached ;)
Your answer
![](https://koobas.hobune.stream/wayback/20220613123945im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Can skinned avatars be assembled at run time? 1 Answer
Materials Assignment Problem In Unity ! 0 Answers
Jagged shadows on straight fbx model 0 Answers
Bad FBX Importer? 2 Answers
Need 3d Model for kinect 0 Answers