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Question by VipDeveloper · May 11, 2013 at 01:22 PM · animationjavascript

Walking animation problem.

hey guys i have a question here.

I Made an animation so that when i'm walking with my gun the gun moves up and down and it's good but i have an problem.

When i stop walking the gun keeps on making the animation, here's my script :

    function Update()
 {
  if(Input.GetKeyDown("w"))
  {
   // Plays the walking animation - stops all other animations
   animation.Play("walking", PlayMode.StopAll);
  }
 }


Does anyone know how to make it so that it stops when i stop pressing w?

I've heard about making it idle, making a new animation and then doing the same thing putting it in the weapon with another script blabla. But when i do that in the code should i do it like this? :

    function Update()
 {
  if(Input.GetKeyDown(""))   // <---- NOTICE I PUT NOTHING BETWEEN THE "" 
  {
   // Plays the idle animation - stops all other animations
   animation.Play("idleanimation", PlayMode.StopAll);
  }
 }


Thanks.

[ Javascript please. ]

  • Vince

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Answer by ByteSheep · May 11, 2013 at 01:30 PM

 function Update()
 {
   if(Input.GetKey("w"))
   {
     animation.Crossfade("walking");
   }
   else
   {
     animation.Crossfade("idle");
   }
 }
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avatar image VipDeveloper · May 11, 2013 at 01:41 PM 0
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Its not working, when i put the idle animation in and update the script the walking animation kinda glitches and plays once but when i keep it pressed it like does it once and then nothing. Also the idle is working but now the walking isn't..

avatar image ByteSheep · May 11, 2013 at 01:48 PM 0
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Well I updated the code a bit to show you how you would check to make sure that you only play the animation if it is not already playing. I highly recommend reading the docs on animations.

avatar image VipDeveloper · May 11, 2013 at 01:51 PM 0
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Thanks, i updated the code once again but its still not working, now my animations dont work. They do nothing.

avatar image ByteSheep · May 11, 2013 at 01:59 PM 0
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Ok I updated the code again, note that you normally wouldn't check for a specific key being pressed, but rather whether the characters velocity is higher than a certain amount.

avatar image Professor Snake · May 11, 2013 at 02:18 PM 0
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Remove the "&& !animation.IsPlaying("idle")" and " && !animation.IsPlaying("walking")" bits from the code.

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