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Question by jabirmoolur · May 04, 2016 at 01:15 PM · collision detectioncollision2dcollisions

detecting collision of collided object 2d

I have three 2d objects for during object one hits the object 2 if any objct3 touching on object2 i want to perform some action on object 3

i have scripts for each object

basically i what i want to achive is when object 1 touches object 2, if any object3 is in touch with object 2 at that time, i want to destroy those object3

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Answer by nopogo · May 04, 2016 at 01:46 PM

If you want to utilise the unity 2d physics there are a few steps:

  • give each object a 2d collider component.

  • give the moving objects a rigidbody2d

  • check for collision in a oncollision2denter/oncollision2dStay function (http://docs.unity3d.com/ScriptReference/Collider2D.OnCollisionEnter2D.html)

The unity manual explains all this really well over at:

http://docs.unity3d.com/Manual/Physics2DReference.html

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