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Question by tengfeng · Apr 20, 2016 at 10:34 AM · animationanimatortriggertimer-script

i need the animation to be trigger on a specific time but it is not trigger, script got no error. Not sure where is the problem, need help please.

using UnityEngine; using System.Collections;

public class ClockBaseAnimation : MonoBehaviour {

 [SerializeField] private float currentAmount;
 [SerializeField] private float speed;
 private float timer;

 Animator anim;

 // Use this for initialization
 void Start () {
     currentAmount = 60;

     anim = GetComponent<Animator>();
 }

 // Update is called once per frame
 void Update () {

     currentAmount -= speed * Time.deltaTime;

     if (currentAmount <= 55 && currentAmount >= 0) {

         anim.SetTrigger ("TimerBase");

     }

     else {

         anim.SetTrigger ("idle");
         
     }

 }

}

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Answer by aditya · Apr 20, 2016 at 10:38 AM

you are setting the trigger in Update, this means you are triggering too fast that your animation is not playing even its first frame

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avatar image tengfeng · Apr 21, 2016 at 01:52 AM 0
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Hi aditya, i am new to progra$$anonymous$$g, not sure what you mean by triggering to fast. So does that mean that i should not use anim.SetTrigger ("TimerBase"); and set it to GetComponent().Play ("TimerBase");

or should i remove the void Update?

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