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Question by IgorUnity3D · Aug 16, 2016 at 06:02 PM · triggercollider2dcollision2deventsoverride

Intercept Collider 2D/Collision2D events with a single script on scene

Hello,

It is possible to intercept all events happening in the scene through a single script?

Thinking about the structure .... inside the tree we would have one GameObject with the script (InterceptEvents.cs) that will intercept any event that the objects in the scene can trigger.

For example:

 public class InterceptEvents : InhertsFromColliderLib
 {
     void OnTriggerEnter2D(Collider2D other) {
         Debug.Log("OnTriggerEnter2D");
     }
 
     void OnMouseEnter () {
          Debug.Log("OnMouseEnter");
      }
 }

As this example of Unity: https://docs.unity3d.com/ScriptReference/EventSystems.EventTrigger.html (NOTE: Attaching this component to a GameObject will make that object intercept ALL events, and no events will propagate to parent objects.)

Thus we do not need to add a script to all objects that need monitored events.

That would be a good practice?

Thanks in advance!

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