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Question by PandaNinja17 · Dec 08, 2019 at 04:27 AM · animation2d game

Force Quit Animation and Start New One

I'm making a 2D platformer and am working on my animations. Right now I have a jump animation that is a little long (in case I jump from a very high platform to a very low platform). I want to cut off the jump/fall animation when I hit the ground and immediately transition to the idle or walk animation. How do I do it? Here's the code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerController : MonoBehaviour
 {
     // walking variables
     private Rigidbody2D rb;
     public float speed;
     public float jumpForce;
     private float moveInput;
 
     // jumping variables
     private bool isGrounded;
     public Transform feetPos;
     public float checkRadius;
     public LayerMask whatIsGround;
 
     private Animator anim;
 
     private void Start()
     {
         // get animation
         anim = GetComponent<Animator>();
         // get the Rigidbody
         rb = GetComponent<Rigidbody2D>();
     }
 
     private void FixedUpdate()
     {
         // move left + right
         moveInput = Input.GetAxisRaw("Horizontal");
         rb.velocity = new Vector2(moveInput * speed, rb.velocity.y);
     }
 
     private void Update()
     {
         // check if on ground
         isGrounded = Physics2D.OverlapCircle(feetPos.position, checkRadius, whatIsGround);
 
         // idle animation
         if (moveInput == 0)
         {
             anim.SetBool("isRunning", false);
         }
         else
         {
             anim.SetBool("isRunning", true);
         }
         
         // flip left + right
         if(moveInput > 0)
         {
             transform.eulerAngles = new Vector3(0, 0, 0);
         }
         else if(moveInput < 0)
         {
             transform.eulerAngles = new Vector3(0, 180, 0);
         }
 
         // jump
         if(isGrounded == true && Input.GetKeyDown(KeyCode.Space))
         {
             anim.SetBool("isJumping", true);
             rb.velocity = Vector2.up * jumpForce;
         }
         else
         {
             anim.SetBool("isJumping", false);
         }
     }
 }
 

Here's the animator:

alt text

Thanks in advance.

unityhelp.png (53.6 kB)
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