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Question by GheSborooo · Dec 04, 2020 at 02:05 PM · animation2d gameshootingplatformer

how do i refer to the animation in the shooting script?

hi guys, i need your help, i am doing a little platform 2d game .I am a beginner and i am trying to refer to the shooting animation, in the script to shoot. if you can help me .... Thanks !!

{

 public Transform firePoint;
 public GameObject bulletPrefab;

 public float bulletForce = 20f;

 private bool IsShooting;
   

 private Animator anim;

 void Start()
 {
     anim = GetComponent<Animator>();
 }

 // Update is called once per frame
 void Update()
 {
     if (Input.GetButtonDown("Fire1"))
     {
         Shoot();
     }
        
   

 void Shoot()
 {
     isShooting = true;
     GameObject bullet = Instantiate(bulletPrefab, firePoint.position, firePoint.rotation);
     Rigidbody2D rb = bullet.GetComponent<Rigidbody2D>();
     rb.AddForce(firePoint.right * bulletForce, ForceMode2D.Impulse);
 }
 private void UpdateAnimations()
 {
     anim.SetBool("IsShooting", IsShooting);
 }

}

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Answer by GheSborooo · Dec 04, 2020 at 02:07 PM

also I tried to do this :

{

 public Transform firePoint;
 public GameObject bulletPrefab;

 public float bulletForce = 20f;

 private bool IsShooting;
 public bool isShooting;

 private Animator anim;

 void Start()
 {
     anim = GetComponent<Animator>();
     isShooting = false;
 }

 // Update is called once per frame
 void Update()
 {
     if (Input.GetButtonDown("Fire1"))
     {
         Shoot();
         isShooting = true;
     }
     UpdateAnimations();
     if (isShooting = true)
     {
         IsShooting = true;
     }
     else if (isShooting = false)
     {
         IsShooting = false;   
     }
 }

 void Shoot()
 {
     isShooting = true;
     GameObject bullet = Instantiate(bulletPrefab, firePoint.position, firePoint.rotation);
     Rigidbody2D rb = bullet.GetComponent<Rigidbody2D>();
     rb.AddForce(firePoint.right * bulletForce, ForceMode2D.Impulse);
 }
 private void UpdateAnimations()
 {
     anim.SetBool("IsShooting", IsShooting);
 }

}

but once i shot , the shooting animation will not stop running

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Answer by vinvinn · Dec 04, 2020 at 09:48 PM

Your IsShooting variable is never set back to false, as your if statements are a bit flawed and will always keep the variable the same. But also it seems like what you're trying to do would work better with an animation trigger rather than a boolean. Try changing the parameter in the animator to be a trigger instead, and in your Update method:

 if (Input.GetButtonDown("Fire1"))
 {
     Shoot();
     anim.SetTrigger("IsShooting");
 }
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