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Question by LittleL0L · Apr 13, 2014 at 08:38 PM · animationscenetimechange

Animation play when player collides/hits an GameObject

So basically I've been doing many researches on Unity Answers for the following topic, I couldn't really find one at all. I've managed to find a script that changes scenes once you collide with an object, but now I've been spending hours editing my script, I can't get it to work. There's a short time-out before you change scenes, it takes 3 seconds once you've touched the object in order to swap scenes.

So far, here's the script of the "scene swap":

 private var NL = false;
 
 function OnControllerColliderHit(hit:ControllerColliderHit) {
 if(hit.gameObject.tag == "OnTouch Reset")
 {
 Debug.Log( hit.gameObject.tag );
 yield WaitForSeconds (3);
 NL = true; } }
 
 function LateUpdate() { if(NL) {
 Application.LoadLevel(1);
 NL=false;
 }
 
 }


It could be just a easy change, but I'm obviously lost with the script.

Any help is truly appreciated.

-LittleL0L

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avatar image getyour411 · Apr 13, 2014 at 09:19 PM 0
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Do you get the 'OnTouch Reset' or other stuff in debug.log? If you aren't getting that, look at the criteria for a ControllerColliderHit and make sure you meet that.

http://docs.unity3d.com/Documentation/ScriptReference/$$anonymous$$onoBehaviour.OnControllerColliderHit.html

avatar image LittleL0L · Apr 16, 2014 at 08:48 PM 0
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It works perfectly fine, and of course it does change scenes.

avatar image LittleL0L · Apr 16, 2014 at 11:50 PM 0
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