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Question by PabloJMartinez · Mar 03, 2015 at 03:14 AM · animationanimatorhierarchy

How do you move Animations inside the Animator Controller hierarchy?

How do you move Animations inside an Animator Controller hierarchy? I see that, by default, there are animations inside a Button Animator Controller, but I can't move inside my own ones.

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I tried to look for an answer, but I can't find one.

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avatar image savlon · Mar 03, 2015 at 11:48 AM 0
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What more would you want to add? It's for a button... They are the states of the button... No idea if you can add more but I can't see any guides or documentation online.

avatar image PabloJMartinez · Mar 03, 2015 at 04:40 PM 0
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I just wanted to organize the hierarchy that way, with the animations inside of the Animator Controller. But yea, I think you can't.

avatar image Glurth · Mar 03, 2015 at 05:08 PM 1
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Those animation controllers: you created them using that "auto generate animations" button, right? Yeah, I'd also love to know how they put those motions INSIDE the controller.

avatar image PabloJMartinez · Mar 03, 2015 at 11:15 PM 0
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Indeed, Glurth. That's what I want.

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Answer by Glurth · Sep 29, 2015 at 07:16 PM

Found it when manually creating an AnimationController in an Editor Script (like this http://docs.unity3d.com/ScriptReference/Animations.AnimatorController.html).

The answer is to use the AssetDatabase.AddObjectToAsset() function. First param is the AnimationClip you want to add, the second is the AnimationController you want to add it to. http://docs.unity3d.com/ScriptReference/AssetDatabase.AddObjectToAsset.html

P.S. I would certainly up-vote another answer that shows how to do this in the Editor without code...

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