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Question by yottotaku · Jan 20, 2020 at 10:49 PM · animationhierarchyanimationclipproblem during runtime

Animation Clip doesn't update while in play mode.

I have my main character able to change items in his hand. The items are gameObjects on their own and I just put them inside the parent gameObject "Item". For a lance as an example, the hierarchy would go like this: player > Item > lance. Now, in some of my animations I need some item sprites to change their sprite. For example, my IdleLeft animation has to change the sprite image of the shield only when it has a shield.
.
When i hit play mode with something that isn't a shield, the idleLeft animation plays fine and just ignores the parts of the shield. The problem I have is that when I put a shield while in play mode, my IdleLeft animation doesn't detect that now I do have a shield and it does not change the sprite.
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Is there some way I could do this without having to do a separate Idle animation for the player with each item?

Thanks.

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