Question by
AxxD · Feb 15, 2016 at 09:20 AM ·
c#playerprefsmodification
How to replicate Playerprefs in c#?
I am making a program that edits the registries of a unity game, I want to be able to do Playerprefs.SetFloat to a DWORD, but I am not sure how to replicate it. I am not using the Unity library. I know how to change registries, but this I couldn't work out.
myKey.SetValue("xxxxxxx", (how to setfloat?), RegistryValueKind.DWord);
That's what I am using to do so.
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