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Question by anton-volianskyi · Aug 29, 2021 at 08:27 AM · animationbuildriggingbuildpipelineanimation problem

Animation rigging play mode and build difference

Hi everybody!

Long story short: Animation (with usage of unity animation rigging) works in play mode and after build differently. What fundamental differences between game in unity and after build can cause that?

More details if You wish: I have humanoid character with animator and cild object (gun), that is animated by separate animator with utilization of unty animation rigging. Everything working fine except of one thing - for one of damage animations I manipulate TwoBonesConstraint weight (right in the animation), yet again, in play mode everything works fine, but after build this property of animation is just ignored. So I wanted to know, what possibly be doing difference for animation rigging (or maybe problem in something else) between playmode in editor and builded game.

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