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Question by geokar · Dec 16, 2014 at 07:46 PM · movementcharacterjumpingforwardmixamo

Mixamo Character Movement

Hi all, I need to make a Mixamo Fuse Character move when jumping in-air.Below is the code i downloaded with the Locomotion Pack.Could you please help me? alt text

using UnityEngine; using System.Collections;

public class LocomotionScript : MonoBehaviour { private Animator anim;

 // Use this for initialization
 void Start () {
     anim = this.transform.GetComponent<Animator>();
 }
 
 void OnGUI () {
     GUILayout.Label("CONTROLS");
     GUILayout.Label("Movement: W A S D");
     GUILayout.Label("Jump: Space");
 }
 
 // Update is called once per frame
 void Update () {
             //float horizontal = Input.GetAxis ("Horizontal");
             float vertical = Input.GetAxis ("Vertical");
             //anim.SetFloat ("Speed", vertical);
             //anim.SetFloat ("Direction", horizontal);

             anim.SetFloat("Vertical", vertical, 0.15f, Time.deltaTime);
             //anim.SetFloat("Horizontal", horizontal, 0.15f, Time.deltaTime); <- Move left/right

     /*
     //Procedural rotation input, applied while moving. This allows turning without the need for turning animations.
     if (vertical > 0.05f){
         if(horizontal > 0.05f)
             //this.transform.Rotate(Vector3.up * (Time.deltaTime + 2), Space.World);
         if(horizontal < -0.05f)
             //this.transform.Rotate(Vector3.up * (Time.deltaTime + -2), Space.World);
     }

     else if (vertical < -0.05f){
         if(horizontal > 0.05f)
             //this.transform.Rotate(Vector3.up * (Time.deltaTime + -2), Space.World);
         if(horizontal < -0.05f)
             //this.transform.Rotate(Vector3.up * (Time.deltaTime + 2), Space.World);
     }
     */

     //Procedural rotation input for stationary turning
     if(Input.GetKey(KeyCode.A)){
         anim.SetFloat("Turn", -1, 0.1f, Time.deltaTime);
         this.transform.Rotate(Vector3.up * (Time.deltaTime + -2), Space.World);
     }

     else if (Input.GetKey(KeyCode.D)){
         anim.SetFloat("Turn", 1, 0.1f, Time.deltaTime);
         this.transform.Rotate(Vector3.up * (Time.deltaTime + 2), Space.World);
     }

     else { anim.SetFloat("Turn", 0, 0.1f, Time.deltaTime); }
     
     //Pressing the space bar will cause the character to jump
     if (Input.GetKey(KeyCode.Space)){
         StartCoroutine(TriggerAnimatorBool("Jump"));
     }

     
 }
     
     ///Triggers the bool of the provided name in the animator.
     ///The bool is only active for a single frame to prevent looping.
     private IEnumerator TriggerAnimatorBool (string name){
         anim.SetBool(name, true);
         yield return null;
         anim.SetBool(name, false);
     }
 }


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