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Question by Pandiux · May 05, 2012 at 06:47 AM · animationblendingmixamohold

What is the best way to blend this animations?

I have a couple of Mixamo Store animations, such as idle and gun running, the gun running is holding a pistol, how can i delete the curves only in the arms and make an animation exclusively for the arms and then blend those 2? Is there any way besides animation for the player to hold the gun and create gun bobbing?

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Answer by Paulius-Liekis · May 06, 2012 at 03:35 PM

You can play animation just on certain bones, by assigning mixing transform (see AddMixingTransform).

You can affect bone proceduraly using some Sin curve, by adding offset on top of animation in LateUpdate function.

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