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Question by unityuser13 · Dec 08, 2014 at 06:37 AM · hair

Hair simulation, unity 4 or unity 5 (cloth?)

I was looking for information on hair simulation in Unity 4 or Unity 5? But I can't find anything significant. Is the only approach to use cloth simulation. I tried that on one character and the program slowed to a crawl.

I found these videos on youtube of hair tessellation from 4 YEARS ago.

https://www.youtube.com/watch?v=j7s7UyAVbmU

Is anything like that possible in unity?

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Answer by PvTGreg · Dec 08, 2014 at 09:11 AM

could this be what you are after?

http://docs.unity3d.com/Manual/class-SkinnedCloth.html

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avatar image unityuser13 · Dec 08, 2014 at 02:04 PM 0
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Not really, I've seen that but it doesn't seem to be easily applied to the hair problem. I was wondering if there was something a bit more hairy.

avatar image PvTGreg · Dec 09, 2014 at 09:27 AM 0
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this would be very intensive on the computer ill have a look on the asset store see if i can find anything that would similer or point you in the right direction

avatar image PvTGreg · Dec 09, 2014 at 09:41 AM 0
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ok after some thought you could try making a particle that come out of the head and flows down and make it react with physiscs i think this would not be so intensive and look quite cool actulay and this way you could make players be able to edit length color ect in game

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