Vroid model hair spiking error when imported??
I'm having this error with this model and its hair. In Vroid Studio, the hair looks fine for the most part. I had the error, but after moving some hair around in Vroid Studio, I didn't see it so I thought the problem had fixed itself.
When I brought this model into Unity, the fix almost seemed to have reverted itself and I'm not sure how to fix it. The hair closest to the skull spikes out at seemingly random angles when in motion, but is not visible when static. I've attempted to find a fix in either Unity or Blender, but since I'm not sure what's causing the error or even what to call it, I was unable to find one. Does anyone have any solutions?
Your answer
Follow this Question
Related Questions
Maya hair with Unity? 0 Answers
How to import WPF/WinForms to Unity 0 Answers
Importing new 3D models without editor 0 Answers
i cant import VR samples 0 Answers
Weird distortion of a character 0 Answers