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Hair not following its dynamic bone group
Hi, The hair in my model doesn't seem to move in accordance with its dynamic bone structure as shown here. The dynamic bone seems to collide with the head collider as intended and should stop the hair from clipping through the head, however that isn't the case... Am I missing something? Any help at all would be extremely appreciated, this is my first attempt at 3d modeling so I'm mostly learning as I go.
For context, I am making this model for VR applications like VRChat, and I created the original model using VRoid studio, which was imported into unity using VRM importer. I am using the Dynamic Bones asset.
Answer by Bunny83 · Dec 17, 2019 at 01:33 AM
Well I would assume that you might have bound a single vertex to too many bones at the same time. Unity does only support up to 4 bones per vertex. Depending on the quality setting this can even be lower. If a model has too many bone weights per vertex only the greatest weights will be used.
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