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2D Hair and Cloth Physics
Hello,
i like to have hair and clothes that move around with the movement of the figure, as seen here in the picture. What I have already tried is to create the hair as mesh with bones in blender, and then equip the bones with Hingejoints in unity.
Unfortunately, the mesh is constantly acting strangely. (for example, it has constantly stretched or moved unnaturally). Even with additional joints I could not fix this.
Maybe someone has an idea how I could achieve the desired behavior in other ways?
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