Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Bartol0ll0 · Mar 15, 2016 at 04:04 PM · rotationtouchanglecircletangent

Continuing rotation of circle from new point on screen by touch

Hello,I have circle in my game that i use to rotate while draging my finger on the screen.When i take finger off the screen,and then drag from another place,the circle should continue rotating from previous rotation instead of instantly changing rotation.It kinda works but my problem is that sometimes - I can't tell when that happens exactly,the circle jumps to new rotation instead of continuation.Can someone tell me where i have error in my script?

Here's the exact part of the script :

 if (Input.touchCount > 0)
          {
  
              Vector3 pos = Camera.main.ScreenToWorldPoint(Input.GetTouch(0).position);
              Vector2 touchPos = new Vector2(pos.x, pos.y);
              if (Input.GetTouch(0).phase == TouchPhase.Began)
              {
                  startAngle = Mathf.Atan2(touchPos.y,touchPos.x) * Mathf.Rad2Deg;
                  if (startAngle <= 0)
                  {
                      startAngle += 360;
                  }
              }
              angle = Mathf.Atan2(touchPos.y, touchPos.x) * Mathf.Rad2Deg;
              if(angle < 0)
                  angle += 360;
              distanceAngle = startAngle - endAngle;
              angle -= distanceAngle;
              if (angle < 0)
                  angle += 360;
              else if (angle > 360)
                  angle -= 360;
              if (Input.GetTouch(0).phase == TouchPhase.Ended)
              {
                  endAngle = angle;
              }
              
              circle.rotation = Quaternion.Euler(0f, 0f,angle);

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

66 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Calculating a projectiles angle required to hit object taking into account height and base rotation 0 Answers

Rotate Camera in Y axis without visibly changing angle in Z axis 2 Answers

Is it possible to restrict the viewing angle for a while in GOOGLEVR? 0 Answers

Struggling to get the rotation the player is moving in. 1 Answer

Rotation and Turn Giving Odd Angle 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges