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Collision with renderer.enabled?
Hello guys.
I currently need a code that renders a sprite 'on' when the 2D Player collides with it. Here's my current code:
function Start()
{
renderer.enabled = false;
}
function Update ()
{
if(Input.GetKeyUp("o"))
renderer.enabled = true;
if(Input.GetKeyUp("p"))
renderer.enabled = false;
}
So essentially what I want is to replace the if(Input.GetKeyUp("o")) part to a OnTriggerEnter2D collider code (so that the sprite renders whenever the Player makes contact with the game object).
How would I go about this? I need some desperate help, thank you!
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