- Home /
Cirlce Colliders
Is there any way to expand a circle collider's vertices outward but only if they are touching a trigger, if they are not, the rest will expand except for the one not touching the trigger? Thanks for helping.
Comment
the collider should have a radius property. change that. a circle collider doesn't work with vertices, but with position and radius to check collisions.
Your answer
Follow this Question
Related Questions
How can I detect a collision point, but allow player to pass through collider. 1 Answer
How to use Physics2D.IgnoreCollision2D in Unity 5 to cancel a trigger 0 Answers
Collision returning an error 0 Answers
Detect a collision point, but allow pass through collider. 0 Answers
Collider2D/RigidBody2D not working 1 Answer