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Question by VDTruck · Jul 26, 2013 at 11:54 PM · animationasset

How use Raw Mocap data for Mecanim?

Hello! I have this asset: https://www.assetstore.unity3d.com/#/content/5330 And I don't know how can I use it. In Animations folder I have a lot of prefabs which contain an Animation and "Reference". (Like here http://vdtruck.net/store/animation.png). If I put the prefab in hierarchy I have just "Reference" in it. That Game Object with the animation doesn't exist. I can see the animation in inspector, but I don't know how can I use it in Hierarchy.

Can you help me please? Thanks!

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Answer by TonyLi · Jul 27, 2013 at 01:39 AM

  1. Create an AnimationController and double-click it to open the Animator window.

  2. In the Project window, expand one of the imported FBX files. Inside, you should see sub-assets, including animation clips: alt text

  3. Drag one of the animation clips into the Animator window.


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