Pixelated Reflection on Phone build compared to Unity Remote.
All the textures are 2048*2048 and on Unity Remote it works like it should like shown:
But when I build it to my phone it appears like so:
Any idea what might be causing these peculiar white dots on the models in the iPhone build and not on the Unity Remote build. Build is on iPhone5S.
phoneview.jpg
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unityremoteview.png
(313.5 kB)
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