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Question by James Hunt · Aug 27, 2014 at 08:52 AM · animationfbxcurves

How do I prevent Unity overshooting graph curves?

When reading an fbx animation that has been exported from Maya, Unity doesn't read the curve interpolation correctly. It seems to overshoot the curve which gives incorrect result when playbacking in Unity. This happens regardless of if the animation is baked or not.

How can I solve this?

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avatar image AlwaysSunny · Aug 27, 2014 at 03:59 PM 0
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I'm not sure how to address this except on a case-by-case basis. It's feasible you could write a custom import script, but I wouldn't know how to approach that. Seems like Unity assumes you want a certain kind of tangent handle on your key, so to fix you'd right-click the offending key and change its handle type to whatever works best.

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