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Question by wouter_v · Apr 30, 2018 at 11:35 AM · animationscripting problemanimationcurveruntime-generation

code animation on multiple properties using one AnimationClip

I'm trying to make an animation at runtime. I'm using two keyframes for each individual propery. So 6 in total for the x,y and z. But it seems that if i call SetCurve for the x it will write the y and z with zerovalues. So it keeps overwriting when i call it for the y and z.

Is there any other way to set the curve with multiple properties ?

I'm using the following code to set it for each property.

     string animationName = "test";
     AnimationCurve curve = new AnimationCurve(); // already made from keyframes
     string attribute = "m_LocalPosition.x"
     AnimationClip clip = new AnimationClip { legacy = true };
 
     clip.SetCurve("", typeof(Transform), attribute, curve);
 
     anim.AddClip(clip, animationName);
     anim.Play(animationName);
 




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Answer by wouter_v · Apr 30, 2018 at 03:40 PM

I found a answer to my problem.

Just call SetCurve for all properties before calling the AddClip after that it added it as a single curve and now works great!.

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