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Question by Mmocraft · Sep 01, 2019 at 06:30 PM · animation2d-platformerboxcolliderattack

How can i check if my Player was in the attack animation of my Enemy(2D)

Hey, i got a 2D Player and Enemy. If the Enemy is in a close Distance to the Player he attacks. But its possible to dodge the attack (with jumping or running away). Now i need to find the exact moment of the enemy attack animation, when the Axe goes down in my code, so i can check if the player is still close then. Or even better would be if i can put some kind of dmg box to the Enemy, which always spawns during the attack animation, so i can check if the player is inside the "DMG zone" or not. If anyone has ideas how i can do that i would be very happy. Or tell me if u need to see some parts of the game. alt text

unbenannt.png (101.4 kB)
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Answer by s_awali · Sep 02, 2019 at 08:56 AM

You can add function callback to any keyframe of an animation. This way you'll be able to track when the Axe is going down. Here is the doc: https://docs.unity3d.com/540/Documentation/Manual/animeditor-AnimationEvents.html

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