Head and body as seperate mesh with animations
So I'm working on this game, it's important that you can have different clothings and different faces. Like in arma, the face is one mesh and then the clothing is also one mesh. They animate the face and the body diferently. Is this a good approach? I've got multiple rigged faces that I can attatch to the spine bone of the body. I cant run animations from Mixamo on the body, says everything is missing (Imported animations as generic since the body dont have a head)
Also a solution that should work which I don't know how to do is having a naked guy, and then put clothes on him. Like in rust etc, doesn´t need to be individual clothings, can just be one mesh. But if anyone has any idea, please let me know :)
Answer by jamesmelker · Sep 14, 2018 at 12:47 PM
I will try with just replacing the mesh, will let you know the results when I've done it.
I made a script which did GetComponent().shared$$anonymous$$esh = New$$anonymous$$esh;
For the original body, it was fine. But for switching it to the other one it went really weird. I'll show you
Non original body: https://gyazo.com/c16da99a3a0fb2ebdb9756cb29eb47fc Original Body: https://gyazo.com/ac47b993ccd37de23d84208f1f05dc22
As I said, both are made with Adobe Fuse with the same clothing, I just switched the Arms and the Head
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