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Mecanim partial culling?
Hi,
I understand that mecanim can cull animations for objects that are not rendered. Is that applicable to whole objects? Or partial culling also? I have a game controller to switch between orbiting 3rd person camera to behind-the-shoulder views. During BTS view I'll mostly be seeing only the back of head and part of shoulder, and arms. It looks like a waste to let the lower half of body animate fully.. Or, should i create a separate animation mask for BTH view?
Thanks & Regards Raj
Comment
Don't worry about it, it's not going to be that expensive to continue letting the legs move while off camera. Save your brain cells for bigger issues