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Question by bloos_magoos · Jan 28, 2020 at 10:57 AM · animationmecanimanimator controllerinterpolation

Interpolating animations between blend tree states with Spine

My game is a side scroller with an 8 point aiming style. To achieve this I have a blend tree set up with 5 directions up, up/right, right, etc. (then i flip the image horizontally based on where he's facing).

I'm also using a spine animation with the animator controller. I'm wondering if there's anyway to interpolate the animation between these different blend tree states? Right now, when my player changes aiming direction, the animation swaps abruptly and it's not as seamless as I'd like.

I know there are other ways to do this with the super premium mega expensive version of spine and IK constraints, but I already purchased the essential version so I'd rather save some money if possible.

I've tried Googling this but i'm not finding anything that matches my specific issue. Also if anybody has any smarter ways to achieve this I'd be happy to hear them as well! I know I can achieve this by using normal animations (rather than a blend tree) but If i can make it work with the beautiful organizational structure of the blend tree I'd love it.

Thank you for the help!

Animator Controller Setup: https://imgur.com/a/EOCDw6B

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