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Question by sepharg · Nov 19, 2017 at 10:08 AM · 2d2d-platformermecanimanimator controlleranimations

8 way directional 2D attack animation?

I'm building a shoot em' up and I have set up a controller to handle animations Using sprites and png for the animations. So far so good, it looks something like this:

alt text

I have blend trees to handle when the character is looking into the different directions (up, up right, up left, down, down right, down left). For example, the Run state is like this:

alt text

Then my character can face in all 8 directions. However now I'm trying to set up the "Attack" state, and I have the problem that I would have to repeat ALL combinations again, since I want to be able to attack just in front, or facing up, facing up right, etc etc. I would like to avoid having to create "AttackWalk", "AttackIdle", "AttackRun", "AttackJump" and "AttackCrouch" states with all the same concepts, is there a better way to do this??

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staterun.png (31.2 kB)
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